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大家好,后裔们。
这是《第一后裔》的导演,Minseok Joo。
今天,我在这里分享有关 Hotfix 1.0.7 的预览。我们的目标是在 8 月 13 日星期二发布修补程序 1.0.7,因为我们需要更多的时间来验证一些问题。同时,我想分享此修补程序中的一些关键更新。
首先,我们正在调整困难模式下的入侵行动选项。困难模式的入侵行动中的附加属性将禁止跳跃和禁止抓钩移除了,在全选所有附加属性后刷新时将不再取消全选。此外,在第一赛季更新时,将对困难入侵行动做进一步改进,其中包括取消占领模式,让玩家更专注于消灭敌人, 同时将附加属性改为预设来替换季前赛版本的随机选择机制。
接下来,我们来谈谈内容调整。我们将为您添加一些额外的时间,让您在完成阻击战、特殊行动和入侵行动后选择重新启动选项。根据您的喜好,将提供“与 小队一起重新启动”和“单独重新启动”按钮。
此外,我们还使角色在拦截完成后站在危险区域时保持无敌,使“重建装置”的使用更加方便。“冰霜行者”机制的难度将进行调整,以便您可以更轻松地通过公共配对享受这场虚空阻击战。
在特别行动中,挂机玩家将在中期审查期间自动移至“中止”选项。此外,怪物的血量将减少,并且在虚空融合反应堆中将轻松掉落更多弹药。
在位于“回因沼泽 - 荒废区域”的虚空碎片(毒属性)中,怪物的生成间隔被缩短。
我们还解决了在使用独特武器时,装备的武器无法获得武器熟练度的问题,例如在露娜的“舞台呈现”期间。
最后,我们进行了一些功能性改动。我们将通过多项改进来增强您的升级体验。在 Hotfix 1.0.7 中,我们添加了一项功能,允许您通过查看清单中的图标来快速识别有关设备的关键信息。您将能够在不打开其工具提示的情况下看到一个物品有多少个终极选项,并通过图标识别反应器的属性和类型。此外,我们正在加快工具提示的显示速度,以帮助您更有效地对贵重物品进行排序。
最后一件事!从之前的补丁说明中,我们讨论了支持build多样性的计划。我们注意到社区中关于是否需要为每个装载页面分配 11 次套接字类型的讨论。
放心;我们的目标是以更人性化的方式支持建立多样性。如果您更喜欢在 Loadout Pages 1、2 和 3 中使用相同的套接字类型,则您当前的设置将保持不变。仅当您希望每个负载使用不同的插槽类型时,才需要分配套接字类型。
《第一后裔》的目标是成为一款长期深受喜爱的游戏。为了实现这一目标,我们致力于以引起您共鸣的方式改进游戏。我们非常感谢每个人和我们的社区,我们将继续努力提供更有趣的内容。
谢谢。
原文:
Greetings, Descendants.
This is the Director of The First Descendant, Minseok Joo.
Today, I am here to share preview about Hotfix 1.0.7. We're aiming to release Hotfix 1.0.7 on Tuesday, August 13th, as we need additional time to verify some issues. In the meantime, I'd like to share some key updates in this hotfix.
First, we’re adjusting the options for the Infiltration Operation on Hard Mode. The ‘Grappling Hook Disabled’ and ‘Jump Disabled’ options will be removed from the selection list. Additionally, the Select All option will no longer be deselected when changes are made after selecting all options. Moreover, we’re planning further improvements for the Infiltration Operation on Hard Mode in Season 1. These include removing Occupation tasks and focusing more on Eliminations. We’re also replacing the random combination of options with preset selections and expanding matchmaking parameters.
Next, let’s talk about content adjustments. We’re going to add some extra time for you to choose restart option after completing Intercept Battles, Special Operations, and Infiltration Operations. For your preference, ‘Restart with Squad’ and ‘Restart Alone’ buttons will be provided.
Additionally, we’re making characters invincible when standing on hazardous areas after intercept are done, making use of the ‘Reconstructed Device’ more convenient.
The difficulty of the ‘Frost Walker’ mechanism will be adjusted so you can enjoy this void intercept battle through public matchmaking more easily.
In Special Operation, AFK players will be moved automatically to the 'Abort' selection during Interim Review. Also, monsters’ HP will be reduced, and more ammo will be dropped easily in Void Fusion Reactors.
Monster spawn intervals are shortened in Void Fragments (Poison Attribute) located at 'Echo Swamp - Derelict Covert'.
We're also addressing the issue where weapon proficiency is not gained for equipped weapons when using Unique Weapons, such as during Luna’s ‘Stage Presence’.
Lastly, we have usability improvements. We will enhance your farming experience with several improvements. In Hotfix 1.0.7, we’re adding a feature that allows you to quickly identify key information about your equipment by looking at icons in the inventory. You'll be able to see how many ultimate options an item has without opening its tooltip and identify the attributes & Arche types of Reactors through icons. Additionally, we’re speeding up the tooltip display to help you sort valuable items more efficiently.
One last thing! From previous patch note where we discussed plans to support build diversity, we noticed discussions in the community about whether socket types need to be assigned eleven times for each loadout pages.
Rest assured; we aim to support build diversity in a more user-friendly manner. If you prefer to use the same socket type across Loadout Pages 1, 2, and 3, your current setup will remain unchanged. Socket type assignments will only be required if you want different socket types for each loadout.
The First Descendant aims to be a long-time beloved game. To achieve this, we’re committed to improving the game in ways that resonate with you. We deeply appreciate everyone and our communities, and we’ll continue to strive to provide more enjoyable contents.
Thank you.
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